This story was originally published on our sister-site today, Activision Blizzard announced their first quarter of 2022 financial results, listing the company generated $642 million in operating cash flow rather than last year's $844 million. "I understand their feeling and wish we could share more about all the amazing things we’re doing, not just with the Diablo franchise but across the company as a whole.” It’s why we make games and why we’ve made games for almost three decades now - and why our community is so passionate about our franchises. “That passion, it’s actually what drives us, and we feel it too. He added: “They love what they love and want what they want. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.” “We know our audience here is passionately PC- and console-focused,” Blizzard co-founder Allen Adham told Kotaku. This is likely due to the expectation that a brand new fully-fledged PC or console Diablo was on the way thanks to a pre-Blizzcon blog post announcing that multiple projects are in the works for the franchise. The title is a co-production between Blizzard and its Chinese publishing partner NetEase, and was unveiled on-stage at its annual Blizzcon.ĭespite work continuing on Diablo 4, the news of a mobile release has sparked backlash amongst a number of internet trolls and some who call themselves 'fans'.Īs reported by Kotaku, one fan during a Q&A asked the developers whether this was an "out-of-season April Fool's joke", while many gamers are expressing their fury on social media. Blizzard has revealed a brand new Diablo Immortal mobile game, marking the first time the franchise has been adapted for the platform.
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